Exon: Fragment v0.05
Exon: Fragment » Devlog
Exon: Fragment v0.05 is up! There aren't too many obvious changes here, but there are a lot of internal changes that should make things a little smoother, prettier and seal up a few rough edges along the way. Oh, and did I mention the new secret level? I wonder how you can get there...
As always, you can read more about the tech in the associated blog post, and please direct bug reports and feedback to the Exon helpline: https://www.raodaozao.net/exon/helpline
- SAVED GAMES FROM 0.01, 0.02, 0.03 AND 0.04 CAN NO LONGER BE LOADED IN 0.05
- Fixed issue where new game could not be started when already in a game
- Fixed issue where it was possible to save a game while in the process of saving a game
- Fixed issue where the autosave after skipping a cinematic could leave units in odd places
- Fixed sorting of saved games in Load window (they are now sorted by most recent)
- Fixed issue where enemies with multiple ranged weapons would only use one of them instead of firing alternately
- Fixed Meadow waylay intro text line wrapping
- Fixed large objects not taking melee damage when attacked from the edges (e.g. the fallen rocks that block leaving the Academy area)
- Fixed parked trucks and other empty vehicles barking when they take damage
- Fixed area maps not showing doodads, and only showing the underlying landscape topology
- Fixed stuttering of units when walking around on moving platforms
- Fixed issue where mech weapon mounts could double up
- Fixed issue where stopping the chapter introduction early could leave the character bleep sound running
- Fixed large advert billboard sides
- Fixed issue where camera would jump on entering a new level
- Fixed some typos in the Rust Mite datavault entry
- Added Game Over window when your mech is destroyed (outside the Arena or any other minigame)
- Added auto-save before leaving an area when travelling on the Region Map
- Added campaign selection menu to Start Game
- Added more billboard adverts
- Added more ambient sounds to outdoor forest environment
- Added pitching of low-slung units to match any slope they might be standing on
- Added granular graphics settings to Options menu
- Added random name generator to character creation
- Reinstated water depth fading!
- Possibly improved performance of terrain rendering by reducing draw calls required
- Improved performance of projectile and effect spawning (impacts, explosions, etc)
- Removed sound that played when opening some modal windows
- Made it possible to skip the campaign introduction text
- Replaced or tweaked numerous sound effects
- Tweaked melee weapon art AGAIN
- Tweaked numerous lightning, projectile, impact and explosion effects
- Tweaked foliage and rock art
- Tweaked some icon art
- Tweaked shiny metal/crystal art
- Tweaked unit targeting reticle sizes
- Tweaked crate physics so they are harder to push around and don't roll
- Exon Academy: increased frequency of passenger trains
- Exon Academy: added secret exit to secret level
- Exon Academy: fixed one of the gems in the Gauntlet final challenge not spawning
- Exon Academy: some terrain redecoration
- Exon Academy: Fixed docile Rust Mite saying "Ouch!" if attacked
- East-West Road Encounter: some terrain redecoration
- Meadow Encounter: some terrain redecoration
Files
exon-fragment.zip 160 MB
Version 0.05 Jan 05, 2023
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Exon: Fragment
Singleplayer iso-mech-tric action-cRPG
Status | In development |
Author | Rao Dao Zao |
Genre | Role Playing, Action |
Tags | 3D, Action-Adventure, Mechs, Sci-fi, Singleplayer, Top-Down |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Exon: Fragment v0.07Nov 04, 2023
- Exon: Fragment v0.06Jun 02, 2023
- Exon: Fragment v0.04Aug 05, 2022
- Exon: Fragment v0.03Feb 05, 2022
- Exon: Fragment v0.02Jan 09, 2022
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